Houston Zoo Children's Exhibit
I was approached by a representative from the Houston Zoo to create pre-visualization work for a potential exhibit. Their team sent me a post-it note drawing of the shape of the exhibit along with the dimensions. The exhibit is for children to learn about the animals of the bayou outside of Houston. After I worked five days on the project, it was approved and presented directly to the President of the zoo.
Software used: Adobe Photoshop, Illustrator, Maya, and Unreal Engine 4
"Sunset Boulevard" with Live-Plate
Reference Photo "Sunset Boulevard"
Original Live-Plate Photo
I challenged myself with this project by recreating a movie shot only using an original live-plate with a 3D model. I did research on finding the best location for the live-plate and shot it with a digital camera. Even though reference photo is low quality, I wanted to show-off the buildings best features while modeling.
Software used: Adobe Photoshop, Substance Painter, and Maya
More information about the project: https://digitalenviromentblog.wordpress.com/
"Team Fortress 2" Level Remake
Team Project was to recreate a level environment in Team Fortress 2. This required hours of collecting references and studying the style used for the game. In three weeks, we recreated everything from scratch.
Programs Used: Maya, Unreal Engine 4, Adobe Photoshop & Illustrator
More information about the project:
"Sleeping Beauty" Shot Remake
Inspired by the animated classic "Sleeping Beauty", the team decided to recreate a shot from the film in a 3D aspect.
-Cake & Broom Modeler
-Cake & Broom Rigger & Animator
-Renderer and Video Editor
Programs used: Maya, Adobe Photoshop, After Effects
More information about the project: http://sbcrew372.weebly.com/