Houston Zoo Children's Exhibit

I was approached by a representative from the Houston Zoo to create pre-visualization work for a potential exhibit. Their team sent me a post-it note drawing of the shape of the exhibit along with the dimensions. The exhibit is for children to learn about the animals of the bayou outside of Houston. After I worked five days on the project, it was approved and presented directly to the President of the zoo.

Software used: Adobe Photoshop, Illustrator, Maya, and Unreal Engine 4

"Sunset Boulevard" with Live-Plate

Reference Photo "Sunset Boulevard"

Original Live-Plate Photo

I challenged myself with this project by recreating a movie shot only using an original live-plate with a 3D model. I did research on finding the best location for the live-plate and shot it with a digital camera. Even though reference photo is low quality, I wanted to show-off the buildings best features while modeling.

Software used: Adobe Photoshop, Substance Painter, and Maya

 

More information about the project: https://digitalenviromentblog.wordpress.com/

"Team Fortress 2" Level Remake

Team Project was to recreate a level environment in Team Fortress 2. This required hours of collecting references and studying the style used for the game. In three weeks, we recreated everything from scratch.

 

My Positions:

-Set Dresser

-Project Manager

-Terrain Modeler/Texturer

-Fence Modeler/Texturer

Programs Used: Maya, Unreal Engine 4, Adobe Photoshop & Illustrator

More information about the project:

https://digitalenvironmentsgamingproject.weebly.com/

"Sleeping Beauty" Shot Remake

Inspired by the animated classic "Sleeping Beauty", the team decided to recreate a shot from the film in a 3D aspect. 

 

My Positions:

-Set Dresser

-Project Manager

-Cake & Broom Modeler

-Cake & Broom Rigger & Animator

-Renderer and Video Editor

 

Programs used: Maya, Adobe Photoshop, After Effects 

More information about the project: http://sbcrew372.weebly.com/